A small collabrative project with me as the primary artist and my partner as the programmer. We want to create a small roguelike game where you play as an octopus. It is a pixel art game made within Unity.
Shiver is a collabarative project with me and 5 others. I act as both a project manager and a 3D modeller for my final assignment in Year 3 of university.It's a Sci-Fi horror game set in an abandoned research base in the Antarctic. We decided to use Unity for this and plan to continue it even after our final submission to at least create a full working demo together.
A 2.5HD creature collecter, inspired by similar styles like Octopath Traveller and Casette Beasts. With a focus on exploration and storytelling, rather than the 'catch them all' with a main character who can switch what variety (element) they are. Currently using Unreal Engine 5 for this due to its strengths in terrain building and lighting.
Inspired by some personal favourites such as Hollow Knight, Dead Cells and Furi, I have always wanted to make a game which feels like a long boss rush. With some story but the main focus being on the boss fights. A unique mechanic called 'Desperation' where if the player dies too often they're weapon of choice gains a unique secondary variation. Due to it being a 2D platformer, Unity was my choice of engine.
In year 2 of university, I was tasked with creating a small level of a game. To challenge myself (and because I had always heard good things about it) I used Unity for the first time for this project. The concept being a 3D adventure game where you play as a wizard.
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