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Octopus Game - Duo Project

A small collabrative project with me as the primary artist and my partner as the programmer. We want to create a small roguelike game where you play as an octopus. It is a pixel art game made within Unity.

Seaweed

Anvil

Octopus Movement Sprite Sheet

Octopus Walk Animation

Octopus Swim Up Animation

Octopus Swim Down Animation

Cave Background (Parallax)

Coral Background (Concept)

General Ground Tilesets

Some Cobblestone tilesets

Rough Tileset Ideas

Shiver ~ Group Project

Shiver is a collabarative project with me and 5 others. I act as both a project manager and a 3D modeller for my final assignment in Year 3 of university.It's a Sci-Fi horror game set in an abandoned research base in the Antarctic. We decided to use Unity for this and plan to continue it even after our final submission to at least create a full working demo together.

Infirmary

Kitchen Area

Canteen Area

Dorm Room

Locked Door

Unlocked Door

Single Door

Oil Drum

Wall Normals

Rectangular Table

Circular Table

Stylistic Heater

Heater

Portable Heater

Old Style Lamp

Sci-Fi Lamp

Round Flashlight

Square Flashlight

Blood Splatter Decal

Dorm Map

Ice Mark Decal

Blood Mark Decal

Adaption ~ Personal Project

A 2.5HD creature collecter, inspired by similar styles like Octopath Traveller and Casette Beasts. With a focus on exploration and storytelling, rather than the 'catch them all' with a main character who can switch what variety (element) they are. Currently using Unreal Engine 5 for this due to its strengths in terrain building and lighting.

Normal Variety Concept

Celestial Variety Concept

Flaming Variety Concept

Earth Variety Concept

Umbral Variety Concept

Acorn Walking Anim

Seraphial Walking Anim

Lanu Concept

Early Overworld

Avoid ~ Personal Project

Inspired by some personal favourites such as Hollow Knight, Dead Cells and Furi, I have always wanted to make a game which feels like a long boss rush. With some story but the main focus being on the boss fights. A unique mechanic called 'Desperation' where if the player dies too often they're weapon of choice gains a unique secondary variation. Due to it being a 2D platformer, Unity was my choice of engine.

Avoid Title Screen

Early Weapon Concepts

Poster Art

Worm Boss Concept

A Snowy Trek ~ Timed Project

In year 2 of university, I was tasked with creating a small level of a game. To challenge myself (and because I had always heard good things about it) I used Unity for the first time for this project. The concept being a 3D adventure game where you play as a wizard.

Title Screen

Map Overview

Wolf Model

Wolf FSM

Backpack Art

Inventory

3D Modelling

Most Recent --- Least Recent

A low poly well and its topology

Low poly character & Texture painted

Donut Rendered in Cycles

Low-Poly Toon Cat

Low-Poly Baseballer

Dragon Sign

Onyx Dragon

Isometric Bedroom

Level Design

Most Recent --- Least Recent

Canteen Room Overview

Snowy Mountains

Concept Art

Most Recent --- Least Recent

Concept for a 3D Low Poly Character

Backpack

Kitchen Concept

Bedroom Concept

Dream Catcher

Dragon Concept

Custom Pokemon Concept

Zelda Tattoo Concept